Holy crap!
Well under the new upcomming Database features I had to completely rewrite the Masterlooting function. Previously I could take the previous framework of a function and simply Re-write the code within that framework. However this was a complete re-write. Spent 6 hours! But its worth it. Works much faster, and pulls information from the new database without creating garbage like the older version. Less errors should occur.

Previously the was a problem with Missing Items creating invald Keys within a temporary Table created for storing scanned player's Gear. Now that this table is actually internal to Each players GearScore table no errors should occur.


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