11/05/09
I think I found a way to keep as much of both worlds in the addon.
I'm updating the 3.1.02 right now. I've expanded on 'test' feature in the last version. So now that trinkets and weapons will show up. If some item isn't showing up correctly let me know so I can fix that. Gems are a bit weird on weapons, and not all enchants will be counted for weapons yet. (I have to manually program things like Berserker...). In addition, when you GearScore check your target when you mouse over their gear it will show you the value of that gear in their possible specs. So if your a rogue looking at a priest's gear you will see the new scoring mechanism for Disc, Holy, and Shadow. In addition the ratings on the top left will now reflect the total score from this new scoring method. The % have been disabled because I haven't decided what to do on that yet.
Please let me know what you think
I'm also aware I was wrong and the LFR is not cross realm. So I'm more then definitely leaning in the keeping of the current functionality.
11/01/09
I'm going to rename the Beta to a "developer's version" and I'm basically going to update it constantly rather or not some features works so people can get an idea of what I'm doing and where I'm going. The voting thing is just so I can get an idea of what people think. My decision won't be based solely on that. In all likely hood I'll make sacrifices from both sides to try and get both directions to work together. The voting helps me decided which features people like the most best.
WARNING: MATH AHEAD!
Okay, So in 3.1.01 I added a "test" feature that lets you see how calculations work when including gems/enchants. However this didn't work with trinkets. The problem with trinkets is stats such as "Equip: Each time you cast a helpful spell, you gain 16 mana per 5 sec. for 10 sec. Stacks up to 8 times." The problem is these don't have a real "value" they are tacked on and often either suck or are over powered. To combat this I used a method that calculates the stat budget from the item level and rarity of the item
TrinketGearScore = floor(((ItemLevel - 91.45) / 0.65) * 0.5625 * 1.8618)
(For Epic WoTLK Trinkets only)
Now, to improve the quality of Trinket calculations the addon will first gain the score in this method. So if we have an ItemLevel 245 Trinket:
247 GearScore = floor(((245 - 91.45) / 0.65) * 0.5625 * 1.8618)
Now if this trinket had +150 SP and an melee class equipped it the addon will now "reverse" the formula back into stat budget and subtract stats it can actually detect. I can't just do 247sp - 150sp = 97
So to reverse the GearScore back into budgeting I have to do:
(GearScore / 1.74 ) ^ 1.7095
So our Trinket would be: ( 247 / 1.74 ) ^ 1.7095 = 4776.35
I must then find the stat budget of the 150 SP which is: (150SP * (6/7))^1.7095 = 4032.57
Subtract the two to get the new stat budget: 4776.35 - 4032.57 = 743.77
Convert the stat budget back into GearScore: (743.77 ^ (1.7095)) = 83 GearScore.
So in this situation the trinket is only worth 83 GearScore to a melee class.
Now I understand it should have a 0 score to melee because of the mp5 the proc gives it. But without me installing the score manually of every trinket in the game for 30 different possible specs this will have to do. Having only 83 GearScore will be more then enough to discourage melee users from equipping it.
Big Decisions Ahead
3.3 Changes the usefull ness of this addon drastically.
Read: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html for more info.
Short Version: A Certain level of gear will now be required to enter higher level dungeons/raids. This means GearChecking isn't as important as it use to be. In addition the game will now stop rewarding emblems for a daily quest and instead rewards them for doing random heroic dungeons. You can still go with a group of friends, but you receive a better reward when you group with random people.
The problem exists because in-game armory feature will be nearly useless because you wont have the information of people from other servers. You'll have to wait until you inside the instance.
I have 2 directions to go with the addon, and I would appreciate your vote and comments on the situation.
Direction 1: Continue Development in the current direction. The benefits of this solution is that it will continue to allow you to look up the gear of anyone on the server very easily. It wont allow you to look up the gear of random pugs that will more then likely start coming from other servers.
Direction 2: Change Development to make GearScore an advanced inspection tool. The benifits of this solution are quite large. First off, it will only work within inspection range. This isn't that bad because the majority of your pugs that join the group will be instantly teleported there. There is no longer a LFG so you can no longer hand select your puggers. Instead everyone that is randomly added to your group will have to meet a minimum gearcheck. This gearcheck more then likely wont determine if a player is wearing the correct gear, or have minimum hit/defense ratings. The advanced Inspection tool of GearScore will allow you to inspect them once they instantly teleport into the instance to make sure they arn't wearing wrong gear to inflate their scores. The features in the 3.1 version are very useful for this.
In addition, I can add back in calculations for Gems/Enchants to improve the accuracy of the addon. I can make certain trinkets worth more score now (See: DMC: Greatness)
I can also check talents for more stat information.
I can increase the rate at which the addon is developed. A Massive problem I have programing the 3.1 version and is the source of a majority of bugs is waiting random times for the gem information to become available.
Lastly, if I can give the option to manually save a player, so that database size would be drastically reduced but I could fit more information about a single player, so that you can look up your friends/guild mates.
The con of this method is that you would lose the ability to capture GearScores when mousing over people. (Could actually speed you up in Dalaran.)
Please Vote on the RIGHT, and click the FEEDBACK link to leave your thoughts.
GearScore 3.1 Beta Released!
Not everything is working 100%, but I'm at the point where I need people to help me track it down. Please leave comments on what you think of each of the new features as well as any bug reports. This will be updated constantly now, so make sure when you leave fe
edback you leave the version number you have.
GearScore 3.1 Beta Cycle to begin within a few days:
Hey everyone, I cut back on my ambitions for 3.1 and have scheduled many features for 3.2 so that I can get out the current features to you all quicker. I have a few stability bugs to fix then I'll have a beta version for everyone to test in a few days from now.
GearScore Communications Reduction (Version 3.0.11)
I've made alot of changes to reduce the amount of addon spam GearScore uses. To read about the changes and make comments visit:
GearScoreLite - RELEASED!
Get this version of the addon if you don't care about the in-game armory and other neat features. Perfect for players with low resources and still want to know player's GearScores.
UPDATE: Fixed a bug when clicking Itemlinks, Just redownload/install.

